Fixed – Hull Forge crash when printing a ship (Mod. 1 - should be save-compatible with 1. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. You will deploy less and less of your fleet as the game goes on. Or, just embrace being op and make upkeep low. While I'm aware the intention was to balance the game and force a few. Damn you posted this just after I went to bed, so could approve. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Elevate your Starsector gameplay with the [0. intrinsic_parity. This helps as your slower capital speed and flux makes keeping some distance desirable. Only up to date for version 0. 4. I gave myself 100000 marines with a cheat and that still wasn't enough. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. Recommended for people with 8 GB of System RAM or more. Hull deconstructor - appears as a weapon array that's aimed at itself. An exact setlist wasn't found. if the officer is assigned to another ship with the wingcom. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. Try focusing on one faction at a time. I'm wondering, is it worth getting now? This thread is archived. 4 RC3) and Nexelerin (0. 7. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 16. Starsector > Mods > [0. fs. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. 95. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. Only 2 logistics mods per ships. modded help. c – Campaign content expansion Mod, the choice for serious players seeking advanced features and customization options. Appropriate industries are Heavy Industry or Orbital Works. and you could get a 3 days production report right after activating an ability. Re: [0. Starsector > Mods [0. Credits. It converts metal and heavy machinery to supply. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. loading. 93. 96a] Forge Production by Ontheheavens [0. Re: [0. Step 4: Collect the now used Forge Template. The broken ones you put in some sort of research facility and they recover a blank template. Summary: Acquire production hullmods from derelict mothership. 1a] Supply Forging 1. didn't like. The mod is currently on test stage, feedback and suggestions are highly appreciated. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. and you could get a 3 days production report right after activating an ability. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. This fixes an oversight when production variables carried over to the next ability use. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. Yes there is 1 optimal fit which is not SO. Increasing vents will give you better passive vent, and better active vent. How to get blueprints by raidingAdding Built-in hull mods to different ships. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. Pretty neat for early game i would say. Maybe. Sure there's a slight CR boost but other skills will make you far stronger. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. ago. Gamma makes accurate copies. 26. Eji1700. yeah I honestly can't go back to pristine ships after industry skills. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. GTG - Hull Mod Tier List. 3 (forge_production) Commissioned Crews 1. 6. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. The button is basically saying that your colony is the same as pirate base. -Engage, Harass, Eliminate are all different things. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. Factions will wage war against each other and try to conquer their enemies. 2%. Reloads at a random interval of 10-15 seconds. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. 4X game features in Starsector. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. ago • Edited 1 yr. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. 3. Even if tachlances can fit both of these roles at once, Ionbeam can be mounted on mediums (saving precious large slots) and I'm of the opinion HIL is the best anti-armor weapon in the. Fatal: Ship hull spec [csp_griffinP] not found. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. In that line, replace com. 1. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Hull Forge - yes, I understand the mechanics. Not saying it doesn't have a use, just that it feels like an early story. c - Campaign content expansion << < (89/415) > >> Jakro:. Beware though it increases ordinance points for all ships. • 15 days ago. 95. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. DOWNLOAD. rirujiluxa2. 2. CombatMain - java. Can't imagine playing Starsector without it. [0. If a ship can be fit for the AI though, I made the fit for the AI. spectralfury. . 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. 1a] Forge Production v1. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. It's nice to see Sateen on my own fleet. You can pretty much max the flux stats, or use hull mods, e. Discuss modding Starsector here. ago. 0. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. 96a: - Support for Unknown Skies planet type change projects. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. II or an Atlas Mk. getHullSpec (). Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. ago. The main problem is the ion pulser. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. 95a] Hullmod. The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. 3. - Additional armor and hull and light shield capacity for basic Archean Order station. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. -Engage, Harass, Eliminate are all different things. take these to a system with a red star in the lower left of the system map called seele. LoggedStarsector > Mods > [0. Scale it 1-10 for ease --- yep. Maxing flux Vents - This is my strategy 95% of the time. Reloads at a random interval of 10-15 seconds. Built-in only hullmod. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Evolution 3. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. 16. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. -No more than 2 non built-in hull-mods. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. Evolution 3. The theme has a early 1900s German aesthetic. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. There's also officer skills that make +50% armor, -25% armor damage taken, -25% damage hull taken, etc that. 95. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 1. e - Campaign content expansion. Go to starsector r/starsector. 5. 5. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. ini file within the GraphicsLib folder in a program like Notepad++. Arcane signatures - Laboratory. I also noticed various missing ship hulls in the starsector. c - Campaign content expansion << < (366/413) > >> SirHartley: Not a bad idea, tbh. ago. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. « Reply #10 on: January 10, 2022, 01:26:47 PM ». 4X game features in Starsector. Augmented drive field is actually kind of a cool option. If you have the Console command mod you can use the command AddOrdinance [amount you want]. Now what you need to do is put a forge template inside a Hull forge. There should be "Manage built-in hull mods" alogside options like "open comms directory" and "Visit the dockside bar". 9 -> ~0. They grant bonuses such as increased range and. I use 20 for no specific reason. TheThunderhawk • 3 yr. Evolution 3. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. The main problem is the ion pulser. Only add the. 1. With ion pulser it'll take an hour to destroy even enforcer. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. json. Not completely true. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. Go to starsector r/starsector. Dri. . Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. Armor in starsector is different as it is a separate system from hull points. Removed extra skill point scaling. Augmented field drive increases speed in those ships that bottleneck your burn level. 1. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. 4. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. Re: [0. All mods:Ship quality is the max of your biggest and best bonuses. I hope it gets another rework, its just terrible in its current state. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. An insectoid race that uses high tech bio-cybernetics to grow their living ships. And you'll be free to control who to declare war on. Last. 1a] Forge Production v1. A capital sized general logistics ship with a starborne city motif. Increasing vents will give you better passive vent, and better active vent. 8 NOTE: Any 2. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. II. Missile Autoforge (hullmod) Edit. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». Ship Loadout Guide (1/?) - Hullmods and Flux. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Pristine nano-forges can also be found in research and mining stations. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout - Received numerous complaints it was OP for the missile forgeWelcome back today we are doing a Starsector hullmods tier list. . 95a] Low Maintenance 1. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. With new feature come out after 0. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. 3. They deal fragmemtation damage, and quickly shred exposed hull, as well as denying enemy fighters completely, and sheer volume of missiles will usually prevent enemy missiles from getting. Obviously, we still get to kee. starfarer. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. combat. The Special contact you get at the Prism Freeport with Nexerelin is great. Uploaded: 23 Jun 2022 . Features. 96a] Industrial. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. Hammerhead is, IMO, defensively superior. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Be careful when boarding ships. There’s a modded faction called HMI (Hazard Mining Incorporated). 165704 [Thread-4] INFO com. A 25% penalty to upkeep for everything is painful. 96a] Industrial. Forge Production v1. NEWSPAPER ARCHIVES: Vancouver Daily Province Archives 1894 - 2021. 96a-Complied with MagicLib filename changes-Minor stat adjustments here and there, nothing too big-Definitely forgot some other minor things -Accordant-class BattlecruiserStarsector > Mods > [0. Ophichius • 1 yr. It should be displaying a splash screen if newly installed. Stoner nerfed to match it's makeshift look, hull 10000>9500, Armour 850>800, Max Flux 9500>9000, Flux diss 400>380,. Will be interested to hear more. Normally, hull is protected by armor. - Each ship has its own XP counter and gains XP during combat. Crew training grants 15% unless you start spamming capitals, 50%. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. They are symmetrical, have lots of ballistic weapons, hull and armor. Mining blaster. . Forge Production 1. Evolution 3. fs. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. The nice part about missiles, not Torpedos, is that they can travel trough your ships and hit the enemy. starfarer. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Elevate your Starsector gameplay with the [0. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. Also removed the standoff between the hull and flux diamonds. • 4 yr. It does surprisingly well for its costs. Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". 95. Even if it's not, taking hull damage can cause crew losses. Any memorial gives +1 stab. Last I played it added +25% income to the colony. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. Go to starsector r/starsector. clumsyninja240 • 2 mo. • 4 yr. fs. It is always more expensive to restore than buy a new ship, often significantly so, a ship with 4. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. Perseus Crusade (A Warhammer 40k x Starsector RP Advertisement) It is the 42nd millennium, 206 years after the fall of Cadia and the shattering of the Imperium of Man. 7. Humans can make things, especially considering the technology level in starsector's universe. log, with the errors below; 10923 [Thread-3] ERROR com. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). Aeyeoelle. These buildings cannot be build normally but have to. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. 10. c - Campaign content expansion. 95. Admiral; Posts: 1393; Re: Hull Mod Guide. 1a-RC6] (31. It appears historian adds items to existing objects after you buy the info from him. 1. 5 Mod, the choice for serious players seeking advanced features and customization options. You can find the menu you are looking for when you go into any colony. heavy mgs are super cheap on flux and lets. 21. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. 3. 3. cassandra112. Modded hullmod can now be identified by vanilla hullmods to be listed as incompatible. Zero down with 2. aaronrizz • 3 yr. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. 96a] Carter's Freetraders - V 1. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. csv. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. Trending now [0. Guilty-Deer-2147. Crew training grants 15% unless you start spamming capitals, 50%. 3. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. 9. Once you expend the uses of the forge template, it breaks, you gotta bring it to a. They go straight into your storage, so they're basically free (unless you consider the building upkeep). It can be installed into the Heavy Industry and Orbital Works industries. Beta makes many copies. interesting (and very orange) results. 1a] Industrial. Everyone is welcome There are only 3 guidelines: 1. 7 (fleethistory)Hull Conversion 4/8/12/20 Increases the armor value by 20% Increases the minimum armor value by 5% Decreases hull integrity by 20% Increases the chance of the ship breaking by 100%. 3. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. DynaSector isn't updated for Starsector 0. 96a] Industrial. 1. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Last I played it added +25% income to the colony. Making fantasy 1. 3. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Patch update v0. With our comprehensive installation and usage guide, you'll be able to install and use [0. 1. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. I guess it's a problem with grand sector. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. -Removed the exploration refit hull mod and added it to my CJHM mod - Load a 2. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. Pro-Tip: you'll want AI cores to use the things. With our comprehensive installation and usage guide, you'll be able to install and use [0. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. fs. ago. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. combat. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. modded help. v0. 1. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Elevate your Starsector gameplay with the Forge Production v1. g. Channerchan • 1 yr. 3. - Fixed the issue where the were modules unable to use the N-Repair system. well i used the formula (2962-1850)/1850*100. csv. Re: [0. - Redesign of stations' shield systems.